Villagers and Heroes Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Links
Official Website
Official Forums
Official Facebook
Official Twitter
Official Twitch
Official Youtube
Villagers and Heroes
About the game
Character creation
Classes
Skills
Dungeons
World
Crafting
Enemies
Items
Achievements
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Villagers and Heroes Wiki
10,059
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Links
Official Website
Official Forums
Official Facebook
Official Twitter
Official Twitch
Official Youtube
Villagers and Heroes
About the game
Character creation
Classes
Skills
Dungeons
World
Crafting
Enemies
Items
Achievements
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Combat
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Combat
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Combat Text == During combat, certain numbers and words will be floating above the heads of characters and monsters. These numbers are called combat text, and are a reflection of what is happening. A character can turn on βSystem Messagesβ in the chat console, this will cause more informative combat text to be displayed in chat. === Combat Text Colors === * <span style="color: red";>'''Red''' β Damage to a player</span> * <span style="color: white";>'''White''' β Auto-Attack damage to an enemy</span> * <span style="color: yellow";>'''Yellow''' β Ability damage to an enemy</span> * <span style="color: green";>'''Green''' β Healing to a player or enemy</span> * <span style="color: blue";>'''Blue''' β Combat Text Message</span> === Combat Text Messages === * '''Dazed''' β Critical strikes also have a small chance to daze the opponent. Dazed opponents take 10% more damage for 10 seconds. * '''Stunned''' β Every time an attacker lands a critical hit, they have a chance to stun. Additionally, certain feats and spells can also stun. Stunned targets are unable to attack or move for the duration of the effect. * '''Crushed''' - Every time an attacker lands a critical hit, they have a chance to stun. Sometimes that stun will be especially effective and cause the "Crushed" status to occur on the enemy. While an enemy is Crushed, all damage taken will be increased by 20%. * '''Missed''' β A character has missed their target. No damage has been inflicted. All characters are capable of missing. The chance of a miss is derived from a characters attack rating, level, and enemy level. * '''Dodge''' - A character has evaded an enemy attack. No damage has been inflicted. Players will notice more dodges when fighting lower-level enemies. * '''Block''' - A character has blocked an attack, completely negating all damage (but not any effects). * '''Resist''' β A resist implies that an attacker attempted to apply a status effect (such as a freeze, stun, poison, etc), but the defender was able to completely resist the effect. * '''Immune''' - A character or monster cannot be affected either by damage or by an effect. It is possible for an attack to deal damage and not apply an effect, such as a stun. It is also possible for an attack to deal no damage, yet apply its effect. Often a target will be immune for one of three reasons: *# It is in Aegis (see next Combat Message). *# It has built an immunity to your status effects through repeated application. *# It is simply invulnerable to damage. This is likely due to a temporary buff like the Lightning Shield on some high-level or scaled bounties. * '''Aegis''' - Aegis can only occur on an enemy and occurs exclusively whenever an enemy attempts to reach the player in combat and is unable to do so. This can be due to distance, obstacles such as walls or doors (often the case for melee enemies), or because the player is standing on top of the enemy. Aegis occurs so that a player is required to engage an enemy in fair combat. One cannot simply shoot an enemy from outside its range and achieve victory: That would be unfair. Enemy AI also has trouble dealing with players inside of them, so ... maybe move a bit. Remember, even your enemy has feelings. :)
Summary:
Please note that all contributions to the Villagers and Heroes Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab