Leveling

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In Villagers & Heroes, character progression is done by advancing combat and villager skills. Leveling up your combat skill also increases your overall level, and grants you talent points.

Leveling[edit | edit source]

There are two kinds of levels and experience points - your Combat Level, increased by your Combat XP (also known as Hero level/Hero XP), and your Villager Levels, increased by Villager XP. Your overall level is determined by only your Combat Level, but there are also ten Villager skills to gain experience in and level up.

Villager XP is gained from using the skills in question. Combat XP is gained for completing quests, defeating enemies, and various smaller actions. Once at a certain amount of XP, you level up - the amount of XP then needed to reach the next level is increased exponentially.

Level Cap[edit | edit source]

The current level cap for both combat and villager levels is 95. (NOT YET, mid or end August 2019)

Bounties and enemies[edit | edit source]

Killing bounties is considered to be the fastest way to level. Each bounty gives you a first-kill XP bonus - meaning the basic XP you would get is multiplied. It can be very rewarding to activate various XP boosters - potions, pies etc. - when you are about to run a zone for the first time, to get even more XP per bounty. Enemies do not have a first-kill bonus, though are still worth engaging to keep increasing your XP.

Bounties are reset every 22 hours. Each 2 hours that you are not online will also grant you one extra first-time kill bonus, up to a maximum of 30.

Quests[edit | edit source]

Each zone can contain quests, the amount differing per zone. For each finished quest you gain Combat XP and often some gold and an Armament according to you chosen class. Sometimes you receive another item for finishing a quest. This could be a booster or something you need for another quest.

Elder Soul[edit | edit source]

Elder Soul is a permanent buff you gain when reaching the current level cap. When you are at the current level cap, XP from combat goes into increasing your Elder Soul levels. When the level cap is raised, you keep your Elder Soul buff, but your XP goes back to regular combat levels until you reach the new level cap.

  • Level 1 = 10.000.000 xp, bonus = +418 Mastery (1601 total)
  • Level 2 = 10.800.000 xp, bonus = +130 Armor (130 total), +130 Magic Resist (130 total), +1 Crown
  • Level 3 = 11.700.000 xp, bonus = +1601 Max Health (1601 total), +50 Mana, +2 Crowns
  • Level 4 = 12.500.000 xp, bonus = +4% Villager Exp (4% total), +2 Crowns
  • Level 5 = 13.500.000 xp, bonus = +4% Hero Exp (4% total), +3 Crowns
  • Level 6 = 14.400.000 xp, bonus = +70 Mastery (488 total), +3 Crowns
  • Level 7 = 15.400.000 xp, bonus = +22 Armor (152 total), +22 Magic Resist (152 total), +4 Crowns
  • Level 8 = 16.400.000 xp, bonus = +1,601 Max Health (3,202 total), +50 Mana (100 total), +4 Crowns
  • Level 9 = 17.400.000 xp, bonus = +2% Villager Exp (6% total), +5 Crowns
  • Level 10 = 18.500.000 xp, bonus = +2% Hero Exp (6% total), +5 Crowns
  • Level 11 = 19.600.000 xp, bonus = +70 Mastery (558 total), +6 Crowns
  • Level 12 = 20.700.000 xp, bonus = +22 Armor (174 total), +22 Magic Resist (174 total), +6 Crowns
  • Level 13 = 21.900.000 xp, bonus = +1,601 Max Health (4,803 total), +50 Mana (150 total), +7 Crowns
  • Level 14 = 23.100.000 xp, bonus = +2% Village Exp (8% total), +7 Crowns
  • Level 15 = 24.300.000 xp, bonus = +2% Hero Exp (8% total), +8 Crowns
  • Level 16 = 25.600.000 xp, bonus = +70 Mastery (628 total), +8 Crowns
  • Level 17 = 26.900.000 xp, bonus = +22 Armor (196 total), +22 Magic Resist (196 total), +9 Crowns
  • Level 18 = 28.200.000 xp, bonus = +1,601 Max Health (6,404 total), +50 Mana (200 total), +9 Crowns
  • Level 19 = 29.600.000 xp, bonus = +2% Boost to Villager Exp (10% total), +10 Crowns
  • Level 20 = 31.000.000 xp, bonus = +2 % Hero Exp, (10% total) +10 Crowns
  • Level 21 = 32.400.000 xp, bonus = +69 Mastery (697 total), +11 Crowns
  • Level 22 = 33.900.000 xp, bonus = +22 Armor (152 total), +22 Magic Resist (152 total), +11 Crowns
  • Level 23 = 35.300.000 xp, bonus = + 1.601 Max Health (8005 total), +50 Mana (250 total), +12 Crowns
  • Level 24 = 36.900.000 xp, bonus = +1% Villager Exp (11% total), +12 Crowns
  • Level 25 = 38.400.000 xp, bonus = +1% Hero Exp (11% total), +13 Crowns
  • Level 26 = 40.000.000 xp, bonus = 70 Mastery (767 total), +13 crowns
  • Level 27 = 41.600.000 xp, bonus = +21 Armor (239 total), +21 Magic Resist (239 total), +14 crowns
  • Level 28 = 43.300.000 xp, bonus = +1.601 Health (9606 total) and Mana (300 total), +14 crowns
  • Level 29 = 44.900.000 xp, bonus = +1% Villager Exp (12% total), 15 crowns
  • Level 30 = 46.700.000 xp, bonus = +1% Hero Exp (12% total), +15 Crowns
  • Level 31 = 48.400.000 xp, bonus = +70 Mastery (837 total), +16 crowns
  • Level 32 = 50.200.000 xp, bonus = +22 Armor (261 total), +22 Magic Resist (261 total), +16 crowns
  • Level 33 = 52.000.000 xp, bonus = +1.601 Health (11207 total), +50 Mana (350 total), +17 crowns
  • Level 34 = 53.800.000 xp, bonus = +1% Villager Exp (13% total), +17 crowns
  • Level 35 = 55.700.000 xp, bonus = +1% Hero Exp (13% total), +18 Crowns
  • Level 36 = 57.600.000 xp, bonus = +70 Mastery (907 total), +18 crowns
  • Level 37 = 59.500.000 xp, bonus = +22 Armor (283 total), +22 Magic Resist (283 total), +19 crowns
  • Level 38 = 61.500.000 xp, bonus = +1.601 Health (12808 total), 50 Mana (400 total), +19 crowns
  • Level 39 = 63.500.000 xp, bonus = +1% Villager Exp (14% total), +20 crowns
  • Level 40 = 65.500.000 xp, bonus = +1% Hero Exp (14% total), +20 Crowns
  • Level 41 = ???00.000 xp, bonus = +70 Mastery (970 total), +21 crowns

Skills[edit | edit source]

Skills are the main means of progression in Villagers and Heroes. There are 11 skills to level up - your Combat Skill which also determines your character level, 4 Gathering Skills, 4 Crafting Skills, and 2 Village Skills.

Combat Skills[edit | edit source]

Your combat skill determines your overall level, and is decided by your class.

Gathering Skills[edit | edit source]

Gathering is highly important regardless of class, and enables you to gather different materials to create new items for yourself and others. To gather, you must have the appropriate tool and Supplies equipped.

Crafting Skills[edit | edit source]

Crafting lets you create your own gear and consumables. To craft, you must be located at a crafting station and have the appropriate crafting tool equipped.

Village Skills[edit | edit source]

Village skills are used within a village, and relate to your gardening and ranching house plots.

Talents[edit | edit source]

As of the Starfall update, the combat leveling system of V&H has received a large overhaul, and each class now has 12 talents grouped into 3 specializations per class. Upon leveling up, a talent point is granted which can be spent on any talent. Talents now have individual caps, and when maxed out a talent unlocks a powerful Ultimate ability.

Lucky Sevens[edit | edit source]

Each level that ends in a 7 gives you an extra talent point!

Rebirth Talents[edit | edit source]

After every rebirth, you are granted 5 talent points. You can rebirth up to 5 times, granting you 25 bonus talent points in total.

Resetting Talents[edit | edit source]

Talents can be reset at any time from the Character window, for a small cost in gold.