Shaman Runes

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This is a summary of all Runes available to the Shaman class in Villagers & Heroes.

Runes grant various active and passive abilities and are vital to the development of your character.

Active Runes[edit | edit source]

Active Runes grant active abilities.

Ability Description

(Numbers are according to the equipment's level)

Found on X @ Level Mana Cost Cooldown Range Casting Time
CleansingWaters.png
Cleansing Waters Water cleanses the target healing X (+Y Water Power) over 10 seconds, then reducing the duration of a single level Z debuff by 80% (+Y% Water Power). If the debuff is fully removed, subsequent debuffs will have their durations reduced. Necklace (drop)
Terraform.png Terraform Your skin turns to stone for 20 seconds, absorbing a total of X (+Y Earth Power) damage. Necklace (drop)
LullingBreeze.png Lulling Breeze A lulling breeze meanders away towards your targets, lowering their Armor and Magic Resist by X and placing them in an incapacitated state. Enemies will remain incapacitated for 30 seconds or until they take damage. Necklace (drop)
Tectonics.jpg Tectonics Activate to increase your Earth Mastery by X for 20 seconds. While active, every Earth spell cast will increase the remaining duration of Tectonics by 2 seconds. Earth Totem (drop)
Vail of mist.jpg Veil of Mist Activate to instantly remove X threat from your target and cause your attacks to be 50% less threatening for 20 seconds. Water Totem (drop)
Undercurrent.jpg Undercurrent Activate to increase your Earth Mastery by X for 20 seconds. While active, every Earth spell cast will increase the remaining duration of Tectonics by 2 seconds. Water Totem (drop)
Vail of quakes.jpg Veil of Quakes Activate to instantly remove X threat from your target and cause your attacks to be 50% less threatening for 20 seconds. Earth Totem (drop)

Dropped Gear[edit | edit source]

These runes are found on dropped gear, and cannot be gained through crafting.

Ability Found on X @ Lvl 50 Mana Cost Cooldown Range Casting Time
EarthShard.png Earth Shard You violently hurl a shard of rock, dealing X (+Y) earth damage and X (+Y Earth Power) threat. Earth Axe (Level 1+) 2,563

3,845

50 60.0 40 meters Instant
RockBite.png Rock Bite Smashes the enemy, dealing X (+Y Earth Power) earth damage, and removing 4% (+Y Earth Power) of the enemy's Armor, stacking up to 5 times. Earth Axe (Level 11+) 553 100 8.0 Melee 1 sec
GroundSlam.png Ground Slam Slams the ground, dealing X (+Y Earth Power) earth damage to all nearby enemies, and reduces their chance to critically hit by 50% (+Y% Earth Power) for 7 seconds. Earth Axe (Level 19+) 572 150 60.0 Melee 1 sec
WaterShield.png Water Shield You guard an ally with 3 charges of Water Shield for 3 seconds. While affected, taking damage consumes a charge and heals the target for X (+Y Water Power) health while also damaging the attacker for X (+Y Water Power) water damage. Water Axe (Level 1+) 154

103

150 30.0 40 meters 2.1 secs
Rejuvenation.png Rejuvenation Rejuvenating waters heal target ally for X (+Y Water Power) health over 10 seconds. Water Axe (Level 11+) 923 50 4.0 40 meters Instant
WaterWhip.png Water Whip A powerful whip of water slashes your target, dealing X (+Y Water Power) water damage and slowing the targets movement speed by 45% (+Y% Water Power) for 4 seconds. Water Axe (Level 17+) 795 100 8.0 40 meters Instant
Swiftwaters.png
Swift Waters Quick waters instantly heal your target for X (+Y% Water Power) health. Water Axe 3,379 500 60.0 40 meters Instant

Crafted Gear[edit | edit source]

These abilities are found on crafted gear, and cannot be gained from items looted in the world.

Ability Description Found on X @ Lvl 50 Mana Cost Cooldown Range Casting Time
CragStrike.png Crag Strike A vicious strike that deals X (+Y Earth Power) earth damage. Earth Axe (Level 1+) 546 50 6.0 Melee Instant
SeismicShock.png Seismic Shock A burst of seismic energy deals X (+Y) earth damage to your target. Earth Axe (Level 11+) 577 100 20.0 40 meters 1.2 secs
Tremors.png Tremors You release waves of unstable tremors, causing all nearby enemies to instantly take X (+Y Earth Power) earth damage and an additional X (+Y Earth Power) threat over 5 seconds. Earth Axe (Level 21+) 282

1,282

100 30.0 15 meters Instant
Waterbolt.png Water Bolt Hurls a bolt of water towards your target that deals x (+Y Water Power) water damage. Water Axe (Level 1+) 572 50 6.0 40 meters 1.1 secs
HealingWave.png Healing Wave A wave of healing water washes over your target, healing X (+Y Water Power) health instantly, and an additional X (+Y Water Power) health over 10 seconds. Water Axe (Level 11+) 546

312

100 10.0 40 meters 1.2 secs
HealingRain.png Healing Rain A gentle rain heals all allies near your target for x (+Y Water Power) health over 10 seconds. Water Axe (Level 21+) 461 250 15.0 40 meters 1.2 secs

Elder Gear[edit | edit source]

These runes are found on Elder Gear.

Ability Description

(Numbers are according to the equipment's level)

Found on X @ Level 56 Mana Cost Cooldown Range Casting Time
Earthquake.png Earthquake You release a massive Earthquake, dealing X (+Y Earth Power) earth damage to all nearby enemies and stunning them for 15 seconds. Earth Axe 552 250 3 min 12 meters 2.1 secs
TidalWave.png Tidal Wave Awave of tidal force washes over all nearby, healing allies for X health and damaging enemies for X water damage. Water Axe
Twister.png Twister Summons a Twister at target location, dealing X earth damage, and X water damage to all nearby enemies. Earth Axe, Water Axe (Level 55+) 1,182 250 4 min 40 meters 1.2 secs

Passive Runes[edit | edit source]

Passive Runes grant passive abilities.

Rune Found on
EarthenAcuity.png Earthen Acuity Increases Earth Mastery by X. Head Armor
GushingAcuity.png Gushing Acuity Increases Water Mastery by X. Head Armor
Fluidity.png Fluidity Increases Water Mastery by X and Will by Y. Chest Armor
Geomancy.png Geomancy Increases Earth Mastery by X and Armor by Y. Chest Armor
Speed Your Haste and Expertise are increased by X and your Block Chance is increased by 5%. Shield
Strength Your Armor and Magic Resist are increased by X and your Block Chance is increased by 15%. Shield

Augmentation Runes[edit | edit source]

Augmentation Runes improve existing abilities.

Reinforcement Runes[edit | edit source]

Reinforcement Runes improve character stats. Listed below are the class specific reinforcement runes.

Ability Description Found on
??? Grants X ???
??? Grants X ???
Armor.jpg Armor Increases your Physical Protection. Shields, Helms, Armor, Gloves, Boots, Belts, and Trinkets.
MagicResist.jpg Magic Resist Increases your Magic Protection. Armor, Belts, Boots, Helms, Shields, and Rings.
Life.png Vitality Increases your Max Health. Armor, Belts, Boots, and Helms.
Vigor.jpg Vigor Increases your Health Regen. Armor, Belts, Boots, Gloves, Helms, and Necklaces.
Intellect.jpg Intellect Increases your Max Mana Knives, Helms, Necklaces, Rings and Bows.
Will.jpg Will Increases your Mana Regen. Gloves, Necklaces, Rings, and Trinkets.
Clarity.jpg Clarity Decreases your Mana Costs. Boots, Necklaces, Rings, and Trinkets.
Haste.jpg Haste Increases your Attack Speed. Boots, Knives, Gloves, Trinkets, and Bows.
Refresh.jpg Expertise Increases your Cooldown Rate. Armor, Belts, Knives, Helms, Necklaces and Bows.
Savagery.jpg Savagery Increases your Critical Chance. Class Tokens, Gloves, Helms, Trinkets, and Bows.
Brutality.jpg Brutality Increases your Critical Damage. Armor, Belts, Knives, Rings, and Bows.
MagicFind.jpg Magic Find All dropped gear now has a chance to be upgraded in rarity. This occurrence will be marked with lucky magic around the item as it drops. Helms, Necklaces, Rings, and Trinkets.
Flux.jpg Flux After spending 1.5k mana, you gain bonus ability power for 30 seconds. Armor, Belts, Boots, Gloves, and Rings.
Onslaught.jpg Onslaught You deal bonus damage to enemies that are over the enemy life threshold. Boots, Knives, Gloves, Rings, and Bows.
Poise.jpg Poise Your ability power is increased while your health is higher than 95%. Armor, Belts, Knives, Gloves, Necklaces, and Bows.
Blasting.jpg Blasting After being hit, you have a 10% chance to release a blast of damage to all enemies around you. Armor, Belts, Helms, Necklaces and Trinkets.
Shielding.jpg Shielding While not in combat, you generate an absorb shield that lasts until used. Armor, Belts, Necklaces, Shields, and Trinkets.
Lifesteal.jpg Lifesteal When you deal damage, you have a 15% chance to heal for a portion of the damage dealt. Knives, Gloves, Necklaces, Trinkets, and Bows.
Juggernaut.jpg Juggernaut You have a 5% chance to deal bonus damage based on your current health, Armor, Belts, Boosts, Knives, Helms and Bows.
Glory.jpg Glory You gain increased ability power and resistances for every enemy you defeat, maximum of fives charges. Boots, Spellbooks, Helms, Rings and Weapons.
Berserk.jpg Berserk After taking damage 30 separate times, you gain increase ability power for 30 seconds. Armor, Belts, Gloves, Helms and Rings.
Elder Garde Reduces damage taken from Elder Bosses by X. No benefit against normal enemies. Armor