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== Using Active Abilities ==
 
== Using Active Abilities ==
All spells and feats will automatically be populated onto the action bar, which is located at the bottom of your screen, unless the action bar is already full. Feats and Spells can be moved around on the action bar using right-click and drag.
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All spells and feats will automatically be populated onto the action bar, located at the bottom of your screen, unless the action bar is already full.
   
To activate a spell or feat, a player must have enough mana to cast it and either have a valid target selected or have a valid target in range. If a player meets these requirements, then either left-click on the ability, or press the number key that corresponds to the slot in which the spell or feat icon appears. Activating the spell or feat will cause your character to begin channeling (if there is a cast time) or casting (if there is no cast time). After the channeling is completed, your character will cast the spell or feat. If, however, the channel is interrupted, the spell or feat will go on a shortened cool down and can be used again shortly. Channels can be interrupted by cancelling the channel, by becoming disabled (character stunned, frozen, etc), or by the target of the spell or feat being defeated.
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To activate a spell or feat, a player must have enough mana to cast it and either have a valid target selected or have a valid target in range. If a player meets these requirements, a player can either left-click on the ability, or press the number key that corresponds to the slot which the spell or feat icon resides in. Activating the spell or feat will cause your character to begin channeling (if there is a cast time) or casting (if there is no cast time). After the channeling is completed, your character will cast the spell or feat. If, however, the channel is interrupted, the spell or feat will go on a shortened cool down and can be used again shortly. Channels can be interrupted by cancelling the channel, having the target of the spell or feat defeated, or by becoming disabled.
   
Additionally, feats never ‘miss’. The effects of an ability may be absorbed, resisted, or have no effect because the enemy is way out of the character's level range, but the feat itself is always 100% accurate.
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Additionally, feats never ‘miss’. The effects of an ability may be absorbed or resisted, but the feat itself is always 100% accurate unless the character is fighting way out of level range.
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Feats and Spells can be moved around on the action bar using right-click and drag.
   
 
== Using talents ==
 
== Using talents ==
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