Edit Page
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 33: | Line 33: | ||
== Using Active Abilities == |
== Using Active Abilities == |
||
− | All spells and feats will automatically be populated onto the action bar, |
+ | All spells and feats will automatically be populated onto the action bar, located at the bottom of your screen, unless the action bar is already full. |
− | To activate a spell or feat, a player must have enough mana to cast it and either have a valid target selected or have a valid target in range. If a player meets these requirements, |
+ | To activate a spell or feat, a player must have enough mana to cast it and either have a valid target selected or have a valid target in range. If a player meets these requirements, a player can either left-click on the ability, or press the number key that corresponds to the slot which the spell or feat icon resides in. Activating the spell or feat will cause your character to begin channeling (if there is a cast time) or casting (if there is no cast time). After the channeling is completed, your character will cast the spell or feat. If, however, the channel is interrupted, the spell or feat will go on a shortened cool down and can be used again shortly. Channels can be interrupted by cancelling the channel, having the target of the spell or feat defeated, or by becoming disabled. |
− | Additionally, feats never ‘miss’. The effects of an ability may be absorbed |
+ | Additionally, feats never ‘miss’. The effects of an ability may be absorbed or resisted, but the feat itself is always 100% accurate unless the character is fighting way out of level range. |
+ | |||
+ | Feats and Spells can be moved around on the action bar using right-click and drag. |
||
== Using talents == |
== Using talents == |